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sculpty

As augmented reality becomes more accessible, the promise of a seamlessly mixed reality world presents new opportunities to interact with our built environment. Currently, most AR applications adapt a 2D interface paradigm, dependent on digital touch gestures. Content also relies heavily on pre-designed materials. Sculpty explores a more natural way of interacting with 3D objects in augmented space; one that engages body movements in space to create in AR.

Sculpty

Interaction Design / Augmented Reality / Interface

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Sculpting in AR

As augmented reality becomes more accessible, the promise of a seamlessly mixed reality world presents new opportunities to interact with our built environment. Currently, most AR applications adapt a 2D interface paradigm, dependent on digital touch gestures. Content also relies heavily on pre-designed materials. Sculpty explores a more natural way of interacting with 3D objects in augmented space; one that engages body movements in space to create in AR.

 
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Inspiration

I was inspired by Just a Line by Google and Weird Type by Zach Liberman. Anchored to the built environment, our phones become more than a screen but a tool that allows us to draw a line and place text in space. I was intrigued by how we can engage the body and movements in augmented space, specifically with 3D objects. This led me to the idea of sculpting in AR through the action of push and pull.

 
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Prototype & Development

The action of push and pull was prototyped on a 2D GUI through digital touch gestures, to a gyroscopic mouse that uses tilt data and a position based Air Mouse to manipulate a digital model. With the Air Mouse, users can physically move the mouse, select points with a button, and visualize the digital model all under a singular platform like we would in AR. I also prototyped object placement in AR by using a point cloud and establishing planes within augmented space.

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Push & Pull

Users will click to select a subdivide point and physically push or pull to manipulate the surface of the object. With the development of multi-user AR, friends can sculpt the same object together.

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Vision

The project positions itself between current AR applications and future hardwares that are accessible and utilizes hand/motion tracking. It takes parametric modeling away from the computer, making it more accessible to the masses. With more development, this can become a tool for creating; by taking the G-Code form these sculpted augmented objects we can 3D print them, bridging the gap between the digital and physical world.

In the case shown here, we can create delight from sculpting bubbles. What if you pull lightly and the bubble splits into two, or too fast and the bubble pops?

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